![]() elementalist/sage: a simple healer, it could cast a few good utility spells to deal some damage and seting up some combo. If he needed to, he could still just run away and cast his war chant to buff/revive the party. rogue/minstrel: With a spidest fang weapon, the character could dash into the fray, poison and blind foes and just walk away. Not only that, but the ability to just move stuff around during a fight without any penalty was pretty good too. With the heavy bandolier passive, the character had a box full of mithrill or better hammers. The real damage came from this hammer thrower. shiftcloak/gladiator: the shiftcloak part was mostly to help dodging attack. There's just so many way to use this class, I ended up giving it a volskarn bow with a stun and water trigger. ![]() It can inflict status aliment, deal damage, hit multiple targets or hit something at long range. sharpshooter/spell archon: a classic combo that has always been powerful throughout the serie. He would tank pretty effictevely because of the combination of the critical oath and critical healing passives. berseker/enchanter: he would pretty much enchant his weapon and use frenzy on three targets at once. With some minor details, my engame party consisted of ![]() Basically a character can fill more than one of these roles because of the class system. Party composition usually goes with one or two melee, two or three range attacker and at least a support chatacter.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |